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How technology is used in art.

23 March 2017
How technology is used in art.
article by Michelle Devona  – Koding Next teacher

Art has always been evolving over the times.

From the earliest ages when people used to paint drawings on the walls of caves, humans continued to learn new ways to create art to express themselves, entertain people, or document something in their era. They learned to make music, comic books, animations, then kept going to explore and create more, and more. The growth of technology has made it possible for art to evolve and reach new possibilities that seemed impossible before, such as the use of advanced visual effects in illustrations or animations, the development of 3D printing, and the use of virtual reality in art creation.

Digital art has given art a new form

– a form that is intangible, can be easily copied and shared, and can be edited repeatedly or used to collaborate with people across the world. Artists can be more fearless in creating art as they can save multiple versions or undo mistakes, unlike when they accidentally spill coffee on the painting they have worked on all night long. This can also help artists who lack resources to acquire traditional art tools as they can replicate the similar effect through their computer devices.

Tools for art have been developed to be more and more efficient and advanced. For instance, animation is used to be done by drawing each frame manually which is greatly time-consuming, but today programs can be used to create 3D models to be animated, generate the in-between frames, or simulate complicated animations like flowing hair or water movement through animation physics engines.coding teacher http://kodingnext.com/knwp-content/uploads/2017/02/5-2.jpg Pixar studios have spent more than a year to develop a special new software to render the complicated hair animations in ‘Brave’, where the main character Merida has long, curly locks that varies greatly when soaked and had to move accordingly as the character moves around. By using technology to help creating these effects, this helps animation studios to save time and reach their deadline when creating projects and achieve better quality.

In the movie world, filmmakers can use green screen method and motion tracking technology to film fantasy worlds without having to build the physical version of the set, which often is impossible to recreate physically. For instance, the Jungle Book movie had most of the recording of the child actor running through the scenes alone in green screen sets, while the talking animals and nature environment are added digitally. Similar technique is also used in adding the tiger in the Life of Pi movie, and both movies have won the Academy Award for Best Visual Effects for their impressive use of technology to create convincing, realistic-looking scenes in their art.

Furthermore, while this one is a different form of art that has no specific traditional counterpart, web design can be considered as a new digital canvas for artists to play around. While the logical nature of programming may seem to be a foreign concept to be paired with art, people have used web technology to create stunning visual effects to display content in ways that cannot be done in print. The usage of HTML5 and CSS3 have empowered this further with their new functions, allowing web designers to create vector art with lines of code and make various animations that can be easily opened in web browsers.

While technology and art is associated with digital art files, technology is also used to create 3D art in form of sculptures and models. By using 3D printers, artists can produce the physical copy of their art multiple times at ease without having to sculpt each copy manually. There is also 3D pen that artists can use to draw on air and make physical objects or art installations they can actually interact with.

Furthermore, the use of virtual reality (VR) has also given a new way of bringing a new form of creating art. Adobe has explored this in their Project Dali, by creating an ‘endless virtual canvas’ where the artists can be immersed in a virtual world where they can paint in the air however they like, similar to a graffiti but without the physical limitations in 3D using gestures and movement that are more natural to them than drawing for a small screen using tablet pen or mouse. This can also create interactive art where people can walk right through the virtual art around them, and has potential for more usage explorations.

Technology has given a new breath to art, and will continue to do so. Nowadays, people can edit their photos, combine pictures, and make videos with visual effects by just a few clicks away. It is now more accessible for people to learn how to create their own art and we have the power to create more than what technology used to limit people ages ago. This is not to say that traditional art has lost its place in this device-oriented world, but technology has contributed greatly to the art world and given new possibilities for artists to be more creative to unleash their creativity. Today we have Photoshop, 3D printing, and VR, but what about tomorrow and years to come? It is exciting to see what more the future technology can bring to create art beyond what we can imagine today.

Videos & Related Links:

https://www.youtube.com/watch?v=dhRqRLU2vwA – Project Dali

https://www.youtube.com/watch?v=ZAZLjTj0kAA – 25 Years of Photoshop

https://www.youtube.com/watch?v=6r5q9T_7u8A – 3D Pen Example

https://www.youtube.com/watch?v=laRkbKVrPb4 – Jungle Book Video

http://mashable.com/2013/03/12/life-of-pi-technology/#drltxzOUIZqg

https://www.cnet.com/news/bravely-going-where-pixar-animation-tech-has-never-gone/

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