
4 – 8 years old
This program is designed to teach the youngest students about programming and improve their logical thinking as well as their math skills. The variety of teaching tools and highly qualified teachers guarantee that students will learn through play and hands-on experience.
Offline & Online Classes

Active Coding
Age 4 – 6 (45 mins/Lesson)
Age 6 – 8 (60 mins/Lesson)
This course introduces children to the world of coding through the “Computer Science Unplugged” activities and coding apps. In this module, children will learn basic programming concepts through fun physical activities such as dancing, singing, coloring and drawing.
KN Active Coding Workbooks
Coding Tool Boxes
- Logical thinking development
- Understanding what an algorithm is
- Creating simple code sequences
- Understanding how the computers work
Certificate & Student Box

Design Thinker
Age 4 – 6 (45 mins/Lesson)
Age 6 – 8 (60 mins/Lesson)
Think like a designer! This course is created specifically for kids to cultivate creative confidence and collaborative skills. Students learn about the design process and create different offline and online projects combined with coding exercises.
KN Design Thinker Workbooks
Coding Tool Boxes
- Understanding what design is
- Following the design process
- Prototyping & creating own design
- Coding skills development
Certificate & Student box

Steam
Age 4 – 6 (45 mins/Lesson)
Age 6 – 8 (60 mins/Lesson)
STEAM (Science, Technology, Engineering, Arts, Mathematics) is the future of education! Kids develop scientific thinking by conducting experiments, learn engineering and math while creating different constructions, and develop their artistic and coding skills.
KN STEAM Workbooks
Coding Tool Boxes
- Conducting science experiments
- Understanding the basics of electronics
- Following engineering process
- Coding skills development
Certificate & Student box
Offline Classes

Apps & Games 1, 2 & 3
Age 4 – 6 (45 mins/Lesson)
3 semesters of computational thinking course for the youngest students. During the course students engage in unplugged activities and play board games. They learn about basic coding concepts and create their very first code sequences using mobile apps.
- Board games development
- Red riding hood
- Camelot Jr
- Three little pigs
- Osmo Tangram
- Squirrel Go Nuts
- Penguin Parade
- Osmo Words
- Coding apps
- Code karts
- Kidlo
- Codeable craft
- Coding Safari
- Code-a-pillar
- Robot
- Logical thinking development
- Problem solving skills development
- Understanding what an algorithm is
- Creating simple code sequences
Certificate & Student Box

Apps
Age 6 – 8 (60 mins/Lesson)
Students develop algorithmic thinking and problem-solving skills using different programming apps. They will learn to code interactive animations and simple games by implementing various programming concepts such as events, loops and conditional statements.
- Computational thinking development
- Understanding and applying basic programming concepts
- Debugging skill development
- Creating own coding projects
Certificate & Student box

Robots
Age 6 – 8 (60 mins/Lesson)
Students learn basic programming concepts using robots! They learn about different sensors and use them to code robot’s interactions with the world around them. Coding robots helps to develop computational intuition and strengthen problem solving skills.
- Computational thinking development
- Understanding and applying basic programming concepts
- Understanding how robots work
- Creating own codes for different robots
Certificate & Student box

Games & Math
Age 6 – 8 (60 mins/Lesson)
This course improves student’s logical thinking and mathematical skills. Students practice math concepts such as counting, multiplications and logical operators. We combine various math oriented apps with coding challenges.
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- Moose math
- Fiete Math
- Angle Jungle
- Drone Angles
- Move The Turtle
- Sushi Monster
- Box Island
- Computational thinking development
- Understanding and applying basic programming concepts
- Mathematical skills development
- Understanding how math is related to coding
Certificate & Student box

Computer Programming
Age 6 – 8 (60 mins/Lesson)
This course is the first step to more advanced programming. Students learn how to code games and graphical projects using Scratch, and at the same time they practice reading, writing and operating a computer. At this stage, students will revise previous Little Koders modules and prepare to move up to Junior Koders classes.
- Computational thinking development
- Apply programming concepts to complex projects
- Coding own projects and animations
- Operating computer, mouse and keyboard
Certificate & Student box
