4 – 8 years old

This program is designed to teach the youngest students about programming and improve their logical thinking as well as their math skills. The variety of teaching tools and highly qualified teachers guarantee that students will learn through play and hands-on experience.

Free Trial

Offline & Online Classes

Active Coding

4 - 6 & 6 - 8 years old
Duration

Age 4 – 6 (45 mins/Lesson)
Age 6 – 8 (60 mins/Lesson)

About the Course

This course introduces children to the world of coding through the “Computer Science Unplugged” activities and coding apps. In this module, children will learn basic programming concepts through fun physical activities such as dancing, singing, coloring and drawing.

Tools

KN Active Coding Workbooks
Coding Tool Boxes


Outcomes
  • Logical thinking development
  • Understand what an algorithm is
  • Creating simple code sequences
  • Understanding how the computers work
Certifications

Certificate & Student Box

Free trial

Design Thinker

4 - 6 & 6 - 8 years old
Duration

Age 4 – 6 (45 mins/Lesson)
Age 6 – 8 (60 mins/Lesson)

About the Course

Think like a designer! This course is created specifically for kids to cultivate creative confidence and collaborative skills. Students learn about the design process and create different offline and online projects combined with coding exercises.

Tools

KN Design Thinker Workbooks
Coding Tool Boxes

 

Outcomes
  • Understanding what the design is
  • Following the design process
  • Prototyping & creating own design
  • Coding skills development
Certifications

Certificate & Student box

Free trial

Steam

4 - 6 & 6 - 8 years old
Duration

Age 4 – 6 (45 mins/Lesson)
Age 6 – 8 (60 mins/Lesson)

About the Course

STEAM (Science, Technology, Engineering, Arts, Mathematics) is the future of education! Kids develop scientific thinking by conducting experiments, learn engineering and math while creating different constructions, and develop their artistic and coding skills.

Tools

KN STEAM Workbooks
Coding Tool Boxes

Outcomes
  • Conducting science experiments
  • Understanding basics of electronics
  • Following engineering process
    Coding skills development
Certifications

Certificate & Student box

Free trial

Offline Classes

Apps & Games 1, 2 & 3

4 - 6 years old
Duration

Age 4 – 6 (45 mins/Lesson)

About the Course

3 semesters of computational thinking course for the youngest students. During the course students engage in unplugged activities and play board games. They learn about basic coding concepts and create their very first code sequences using mobile apps.

Tools
  • Board games development

    • Red riding hood
    • Camelot Jr
    • Three little pigs
    • Osmo Tangram
    • Squirrel Go Nuts
    • Penguin Parade
    • Osmo Words
    • cubico
  • Coding apps

    • Code karts
    • Kidlo
    • Codeable craft
    • Coding Safari
    • Code-a-pillar
    • cubico
  • Robot
    • cubico
Outcomes
  • Logical thinking development
  • Problem solving skills development
  • Understand what an algorithm is
  • Creating simple code sequences
Certifications

Certificate & Student Box

 

Free trial

Apps

6 - 8 years old
Duration

Age 6 – 8 (60 mins/Lesson)

About the Course

Students develop algorithmic thinking and problem-solving skills using different programming apps. They will learn to code interactive animations and simple games by implementing various programming concepts such as events, loops and conditional statements.

Tools

Outcomes
  • Computational thinking development
  • Understanding and applying basic programming concepts
  • Debugging skill development
  • Creating own coding projects
Certifications

Certificate & Student box

Free trial

Robots

6 - 8 years old
Duration

Age 6 – 8 (60 mins/Lesson)

About the Course

Students learn basic programming concepts using robots! They learn about different sensors and use them to code robot’s interactions with the world around them. Coding robots helps to develop computational intuition and strengthen problem solving skills.

Tools

Outcomes
  • Computational thinking development
  • Understanding and applying basic programming concepts
  • Understanding how robots work
  • Creating own codes for different robots
Certifications

Certificate & Student box

Free trial

Games & Math

6 - 8 years old
Duration

Age 6 – 8 (60 mins/Lesson)

About the Course

This course improves student’s logical thinking and mathematical skills. Students practice math concepts such as counting, multiplications and logical operators. We combine various math oriented apps with coding challenges.

Tools
    • Moose math
    • Fiete Math
    • Angle Jungle
    • Drone Angles
    • Move The Turtle
    • Sushi Monster
    • Box Island
Outcomes
  • Computational thinking development
  • Understanding and applying basic programming concepts
  • Mathematical skills development
  • Understanding how math is related to coding
Certifications

Certificate & Student box

Free trial

Computer Programming

6 - 8 years old
Duration

Age 6 – 8 (60 mins/Lesson)

About the Course

This course is the first step to more advanced programming. Students learn how to code games and graphical projects using Scratch, and at the same time they practice reading, writing and operating a computer. At this stage, students will revise previous Little Koders modules and prepare to move up to Junior Koders classes.

Tools

Outcomes
  • Computational thinking development
  • Apply programming concepts to complex projects
  • Coding own projects and animations
  • Operating computer, mouse and keyboard
Certifications

Certificate & Student box

Free trial

Moments from Class

Koding Next ×